Explorer: revisit while playing
Explorer offers Turning Points during the story, including the option to reverse a character death. Revisit the relevant decision and observe the new branch rather than assuming the old outcome is permanently locked.
Survivor: commit during the first story
Survivor does not allow Turning Points rewinds during the initial story. If you reach the ending, the feature unlocks for exploring alternatives. This play style is separate from the difficulty controls for QTEs and real-time threats.
Compare branches with clear records
- Record the exact on-screen option, the character you control and the preceding decisions.
- Note the game version, play style and save used for the attempt.
- Observe later scenes as well as the immediate reaction.
- Change one decision at a time when testing a possible cause.
What happened to the old outcome predictions?
The previous table and interactive predictions were not backed by verified scene records, so they are no longer presented as a solution. In particular, a claimed permanent lockout must not override Explorer’s documented replay rules. A new outcome guide needs reproducible routes, not a confidence label.