DIRECTIVE 8020
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Episode 4~1 hour

Episode 4: Dragnet Walkthrough

Overview — Into the Dark and the Big Reveal

This is where the game shifts gears. The slow-burn mystery of the first three episodes gives way to full horror — you're in the maintenance tunnels, hunting a creature you can't see clearly, with only Cooper's voice in your ear to guide you.

I played this chapter with headphones on at 11 PM on my first run, and when the creature passed inches from my hiding spot behind the desk, I physically flinched. The stealth mechanics aren't complicated, but the sound design and atmosphere make them feel ten times more intense. Just follow Cooper's instructions and don't get creative. The one time I tried to investigate an alternate path at junction 13, I got caught and had to replay ten minutes of careful sneaking.

The episode ends with the game's biggest reveal to date: Sims has been dead the whole time. The creature you've been chasing? It's a mimic wearing her face. From this point forward, every character interaction should make you suspicious.

Key Revelation: The organism can perfectly replicate human appearance. Every crew member from here on out could be a mimic. This changes how you should read every scene.


Scene 1: Mission Briefing

Stafford authorizes deployment of the captain's revolver — six rounds of hypkinetic soft point ammunition. Eisele is the designated user. If you authorized weapons in Episode 1, this scene includes additional dialogue acknowledging that choice.

The plan:

  • Weld breach seals at three locations in the tunnels
  • Sweep section by section
  • Force the creature into a corner near the reactor

Cooper stays above to seal bulkheads remotely. Osmond goes into the tunnels. This is the setup — the execution is the next forty minutes of tense stealth.


Scene 2: Maintenance Tunnels — Stealth Section

You're controlling Osmond in near-total darkness. The creature is somewhere in the tunnel network with you.

Navigation tips that actually work:

  • Follow Cooper's radio directions exactly. He can see the creature's heat signature on his display, you can't. When he says stop, stop immediately — don't take that one extra step.
  • When you reach the choice point, take the window exit, not the door. The door is faster but it's in the creature's patrol path and you will get spotted.
  • When Cooper tells you to hide behind the desk, do it. Don't peek. The creature passes so close you can hear it breathing.
  • Seal the bulkheads in sequence: Shutter 1 → Shutter 2 → Shutter 3. Any other order and the third one won't trigger correctly. I did 1-3-2 on my first try and had to backtrack.

Key Choice: How do you proceed at junction 13?

OptionConsequenceRecommended
Follow Cooper's instructions exactlySafe navigation, zero detection risk, both of you survive✓ Yes
Investigate the alternate pathRisk of detection. A collectible might be there. But it probably isn't.✗ Risky

I took the alternate path on my second playthrough out of curiosity. There's no collectible. There's no secret scene. There's just the creature, and it sees you, and you have about three seconds to complete a QTE or Cooper has to risk himself to create a diversion. Not worth it. Follow Cooper.


Scene 3: The Discovery — Sims Is Dead

You open Shutter 3 and find her. Sims' body. She's been dead for a long time — the decomposition makes that clear. The thing you've been tracking through these tunnels was never Sims. It was the organism wearing her.

This is the moment the entire game turns: The Growth can perfectly replicate human form. Every interaction you've had with "Sims" since Episode 1 was with a mimic. The real threat isn't some alien animal — it's something that looks exactly like a person and has been walking among the crew for hours.

Immediately after the discovery, the creature attacks. QTE sequence incoming. Be ready.

QTE Warning: This is a rapid button-tap sequence, not a hold or a timed press. If you fail partially, Osmond loses an eye — it's a permanent cosmetic change visible in all remaining cutscenes, but it does not affect survival or gameplay. I failed the second tap on my first run and Osmond had the eye injury for the rest of the game. It's actually a pretty cool character detail.


Scene 4: Reactor Confrontation

The creature is cornered near the reactor array. You have maybe thirty seconds of control here before the confrontation triggers.

Key Choice: After the creature falls into the reactor

OptionConsequenceRecommended
Confirm it's dead and report back to the crewCrew reunites safely. Threat confirmed eliminated. Clean ending to the episode.✓ Yes
Investigate further — go down and checkUnnecessary risk. Osmond could be injured. No reward for doing this.✗ No

The creature tumbles into the reactor funnel. It's dead. You don't need to go down there and poke it. Just confirm the kill and move on. On my first run, I picked "Investigate further" because it felt like the thorough thing to do — and Osmond slipped on a damaged catwalk and took fall damage. There's no hidden trophy, no collectible, no alternate dialogue. It's just an unnecessary injury.

The episode closes with Osmond reporting back. The crew knows the truth now. The creature can mimic humans. And somewhere on this ship, it might be doing it again.


Episode 4 Checklist

  • Navigated the maintenance tunnels without being detected
  • Opened all 3 shutters in the correct sequence (1 → 2 → 3)
  • Took the window exit, not the door, at the junction choice
  • Survived the QTE attack (eye injury is survivable if you partially fail)
  • Confirmed the creature fell into the reactor and moved on — didn't investigate
  • "Sims is dead" revelation understood — this changes everything going forward

← Episode 3: The Sample | Episode 5: Mr. Williams →

Still alive and no detection? Great. Episode 5 is where the choices get harder — and one missable interaction in a lab can cost you an entire trophy line. Check the Save Everyone page before you continue.