DIRECTIVE 8020
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Episode 1~1 hour

Episode 1: Little Star Walkthrough

Overview

The opening episode introduces you to the Cassiopeia crew and the hull breach that sets the story in motion. You primarily control Brianna Young.

Important: Carter and Simms will die during scripted story events in this episode. Their deaths cannot be prevented regardless of your choices. Do not waste time trying to save them.


Scene 1: Hull Breach

After the opening cinematic, you gain control of Young.

Explore the area before advancing — the first Simms Recording collectible is up the stairs to the left of the objective door.

Key Choice: Initial Response

| Option | Consequence | Recommended | |--------|-------------|-------------| | Secure the breach | Crew relationship +, slower progress | ✓ Yes | | Evacuate immediately | Faster but loses trust | ✗ No |


Scene 2: Medical Complex

The power is out and you need to restore it to access Medical.

Tutorial: Use your scanner to trace power lines. Follow the trail to the power device in the wall — interact and redirect flow to the vent.

QTE Warning: A button-tap QTE follows immediately after — this QTE always fails by design. Prepare to run.

Key Choice: Secured / Checkmate

| Option | Consequence | Recommended | |--------|-------------|-------------| | Honor | Stafford relationship +, better Episode 4 options | ✓ Yes | | Implore | No significant benefit | ✗ No |

After choosing Honor:

| Option | Consequence | Recommended | |--------|-------------|-------------| | Consider | Maintains crew trust | ✓ Yes | | Doubt | Minor relationship penalty | ✗ No |


Scene 3: Crew Quarters (Turning Point)

Your first Turning Point appears here. This is a checkpoint you can return to later if you want to explore alternate paths.

Collectible: Explore the Crew Quarters thoroughly before advancing — there are 2 secrets in this area.

Key Choice: Authorize Weapon

| Option | Consequence | Recommended | |--------|-------------|-------------| | Authorize use of weapon | Opens combat option later | ✓ Yes (for best ending) | | Refuse | Limits options in Episode 5 | ✗ No |


Scripted Deaths (Cannot Be Prevented)

Carter dies during a scripted event at the end of Episode 1. There is no choice or QTE that prevents this.

Simms becomes corrupted in a scripted event. Her death is also unavoidable.

This is intentional — the game has 5 playable characters but 6 total, because the co-op mode supports 5 players. Carter and Simms serve as the narrative catalyst.


Episode 1 Checklist

  • [ ] Found Simms Recording #1 (stairs near Medical door)
  • [ ] Explored Crew Quarters for secrets (2 total)
  • [ ] Chose Honor in Secured/Checkmate choice
  • [ ] Chose Consider in follow-up choice
  • [ ] Authorized weapon use
  • [ ] Completed all QTEs (except the scripted-fail one)

Next: Episode 2

Continue to Episode 2: Best Laid Plans →